Tedious abnormal iterators
Progress on UI
GUI class design
The gui class design seems to be working well, supporting windows / user controls / common controls nicely enough.
Sizing and anchoring
Windows can now be sized and controls are anchoring as specified.
This is enough to continue working on the color control
Color Control
The next fun step is to reproduce what the html 5 control does.
https://www.w3schools.com/TAGS/tryit.asp?filename=tryhtml5_input_type_color
Templated 2d Grid featuring iterating on rows / cells
The need to read and write bits from a bitmap lead to a desire to iterate though the pixels by rows then by single columns.
This can be done, and was done in a POC, making it nice enough and simply requires a lot investigation, leading to much learning and time consumed.
Learning and making it nice is part of not leaving broken windows, and so it is worth it.
Here is a rough but working version, which does not support const iteration:
https://codereview.stackexchange.com/questions/270281/2d-grid-iterating-by-rows-cells
Much understanding is learned though definitely not painless efforts.
The new version is posted here:
https://codereview.stackexchange.com/questions/270693/2d-grid-iterating-by-rows-cells-take-2
A note on accessing templated base classes
Given class Grid : public Iterable<T*>
where Iterable
have a public function Reset
,
that function cannot be simply called with Reset();
since it depends on the template argument.
It needs to be either called from this->Reset();
, or from Iterable<T*>::Reset();